10 MAR 2017 by ideonexus

 Gamification Pattern Building Mechanic

Ms. Forsythe divides her class into four teams (Egypt, Mesopotamia, Greece, and Rome). Each team, over the course of the unit, learns about all four artistic cultures but becomes an expert in one. For a 20- to 30-minute exercise in discerning and judging the difference among these artistic cultures, Ms. Forsythe displays a piece of sculpture from each of the four cultures onto a large piece of heavy paper or cardboard and then cuts that image into smaller tiles and tosses all of the pieces to...
Folksonomies: education gamification
Folksonomies: education gamification
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